从零开始的光线追踪渲染器
重要提醒
你也许想看的其实是这篇文章:Taichi: 从零开始的光线追踪
相关信息
A shader-based PBR ray tracing demo. Real-time denoise and you can freely adjust the camera's transforms, lens aperture, fov and focal length.
演示
<iframe src="https://www.shadertoy.com/embed/Dtj3DG?gui=true&paused=true"
width="100%"
height="300px"
frameborder="0"
scrolling="No"
leftmargin="0"
topmargin="0"
allow="autoplay; fullscreen *; geolocation; microphone; camera; midi; monetization; xr-spatial-tracking; gamepad; gyroscope; accelerometer; xr; cross-origin-isolated"></iframe>
提示
WASDQE to move, SPACE to denoise
Demo
- raytracing.shao.fun
- https://shaofun.itch.io/godot-raytracing
- Hope you can contribute to this repo : )
演示视频
详情
相关链接
- GitHub: https://github.com/HK-SHAO/Godot-RayTracing-Demo
- Tutorial: Taichi: 从零开始的光线追踪
- ShaderToy: https://www.shadertoy.com/view/ddSSWy
许可协议
Copyright © 2019-2024
Loading...